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70mm shot, abandoned, alexandre calame, architectural decay, atmospheric, burned warehouse, cinematic experience, cinematic scene, dark ambiance, dark cinematic, dark forest, destruction, dystopian, emotional impact, environment design, excavator, excavator in forest, fire aftermath, forest fire, game development, george bellows, hard surface modeling, industrial aesthetics, industrial brutalism, nature reclaiming, postapocalyptic, realistic modeling, surreal, unreal engine, unreal engine scene, visual storytelling,